A Thousand Steps Makes a Mile: Tiny Immersive Choices Are the Future Of Games

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A Thousand Steps Makes a Mile: Tiny Immersive Choices Are the Future Of Games
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Marvel's Guardians of the Galaxy and Life is Strange: True Colors take the cake for both their engaging choice based narratives and having the longest names ever.

I am not good at making choices. Analysis paralysis takes over when trying to pick a restaurant or movie or TV show; when multiple options are good, how am I supposed to know what the right one is? My lackluster resolve makes playing choice-based adventure games a chore, as I agonize over each and every choice, worried that making the “wrong” one will lead me down a less ideal story path.

Going off the beaten path and seeking out these easy-to-miss interactions often makes me forget that I’m making choices at all. What once felt like life or death transforms into the natural desire to help people, complimenting Alex’s empathetic-telepathy, the superpower of this entry. Exploring the town is a joy rather than a chore; uncovering bits and pieces of Haven Springs makes the place feel alive, a story being written with every step taken.

While these smaller actions may feel superfluous compared to the bigger either/or moments, both games treat them as building blocks for their conclusion.’ endgame feels dependent on the bonds between the team, allowing them to fight and solve puzzles without your orders. Characters you helped hours before arrive and destroy entire enemy encounters, clearing the way toward the final confrontation.

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