Blade and Sorcery Makes Some of its Most Exciting Changes Yet in Update 11 | HackerNoon

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Blade and Sorcery Makes Some of its Most Exciting Changes Yet in Update 11 | HackerNoon
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'Blade and Sorcery Makes Some of its Most Exciting Changes Yet in Update 11' by NicolasNg15 gaming vrgames

The update can be easily installed through Steam by opting into the beta. Magic system has been reworked to fit a specific niche. Combat has been made much more exciting thanks to the new animations. New armour system is great, just that it doesn’t change gameplay all that much overall. New optimisation also makes things look nicer while still running better. There’s also reworked lighting released in conjunction with improved game performance with the patch.

Fire spells are all about burning single targets to a crisp. The fireball is the same as always but can be combined just like a Kamehameha into a much larger Meteor that will absolutely obliterate whichever target it hits. Smashing a fire-imbued staff into the ground will trigger a swarm of smaller fireballs to attack a target.

Gravity is now about mobility and utility. It can still be used to bounce around, just that it’s much easier to use this time. It’s even possible to fly Iron Man-style, using palms to direct gravitational forces to control your descent.Combat has been made much more exciting, thanks to the new animations. These feel a lot less canned than the older ones and feel much more dynamic to fight against. Unfortunately, this area is where the patch’s beta state is most obvious.

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