In the Economy 3.0, metaverses will create jobs for millions

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In the Economy 3.0, metaverses will create jobs for millions
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As the metaverse evolves, more people will be engaged in its development, operation and mass adoption, argues lyu_johnny, CEO of kucoincom

Job creation is traditionally engineered by politicians desperate to get the country back to work and to be seen as stimulating the economy. From the job creation programs of the Great Depression to United States President Barack Obama’s American Jobs Act, employment schemes have a long, checkered history. Today, fostering meaningful employment for the masses remains as popular as ever with policymakers, and yet, the next great job creation scheme is unlikely to be issued as a top-down order.

The Metaverse comprises an interconnected series of virtual worlds in which humankind can recreate, interact and transact. As avatars, its users are free to flit between games, meeting spaces and markets, reenacting many of the tasks once constrained to meatspace. In the play-to-earn — or “GameFi” — sector, virtual pets roam freely, with their human owners petting, dressing and training them. But it’s not just about recreation: With their respective metaverses, players can collect tokens and other in-game assets that spawn and trade them for real money.Workers from developing countries such as the Philippines earn around $30 per day for performing these tasks on behalf of owners, using the creatures to collect tokens.

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