Fightinggames going free-to-play is a heated topic in the competitive community. But is it the best way forward for the genre?
When it comes to video game genres, fighting games tend to be a step behind the curve. The fact that it took an entire pandemic for developers to finally look into better netcode for fighters speaks volumes.
Christiansen has previously noted that older fighting games were able to stay relevant due to a lack of options in the past, which meant one game could hold a player’s attention more easily. Today, there’s a larger variety of quality titles to choose from. However, each brings its own extra costs, from the price of the game itself to DLC to subscriptions that allow players to fight online.
That’s not to say this issue wouldn’t be a thing with free-to-play fighters as well. However, the nature of this “try before you buy” model would lead to a greatly diverse and potentially ever-growing pool of players at different skill levels. This means more beginners can match up with other beginners instead of being pitted against veterans of the game.
While not the most popular with the fighting game community, there are titles that have gone this route. Killer Instinct and the Smash Bros-esque platform fighter Brawlhalla embraced a FTP model. I personally have invested tons of hours into Killer Instinct and found that I love how it handles its model.
Good implementation of FTP in fighting games can be seen in Brawlhalla, which still boasts 10,000 players online daily, according to Steamcharts. With the upcoming Warner Bros. crossover fighter Multiversus being an FTP fighter with mainstream characters, it may even break those numbers and more records of the genre.
Wasn’t Tekken Revolution Free to Play In a screwed up way? We had stats that we can improve which changed the gameplay. We also had randomly occurring critical hits that we had no control over Games like Tekken Revolution and Dead or Alive 6: Core Fighters left sour tastes in the mouths of community members when they exposed how scummy the model can feel.
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