‘Mortal Kombat 1’ Is Shaping Up To Be A Bloody Klassic

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‘Mortal Kombat 1’ Is Shaping Up To Be A Bloody Klassic
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NetherRealm's latest gorefest is sliding onto hard drives just in time for the Halloween season.

“So for example, let’s say I’m playing as Baraka, who notably does not have any overheads or lows in the middle of any of his combo strings. That would make him a character you can pretty safely just block low against once you block the first hit of a string. Unless… I add Scorpion as my Kameo character, who has an overhead as one of his moves. So now there’s a new, added layer to my offense that I can use to try and open up an opponent in a way that I wouldn’t have been able to before.

Saltzman also commends the six hour B-movie Story Mode, calling it “big, bombastic, well-acted, and ridiculous in all of the right ways.” Drawbacks toMortal Kombat control stiffness, something I loathe, and also the new Invasions Mode, which is apparently some throwaway kind of digital board game where players grind out experience and trinkets.

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