Capcom’s latest title mixes tower defense, visceral action and a bit of “Pikmin” in an unusual adventure
Playing as the Guardian Soh, gamers lead an army against the Seethe in “Kunitsu-Gami: Path of the Goddess.” may never have made it to American shores. Publishers would have judged it too foreign, with characters influenced by Japanese folklore and fighting moves inspired by an ancient form of dance called the kagura.
The campaign is divided into two types of levels. The first drops Yoshiro and Soh in the village at daytime. Players must quickly purify defilement and rescue cocooned villagers. They’ll have a carpenter who can repair contraptions such as barriers or drums that dispel curses. Soh can assign villagers new jobs based on the classes they unlock. They can transform them to Archers for ranged attacks against flying enemies or sumo wrestlers to soak up damage as tanks.
Although it’s a simple concept, the developers do a smart job of mixing up the level design so that players will have to adapt to different scenarios. Some levels call for players to keep lanterns lit during battle while other confrontations take place on the water. The team experiments with unusual concepts and it shows how much potential this take on the tower defense has.
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