'Star Citizen' fans are abuzz about the Carrack's release. We spoke with developers and fans to find out what makes this end-game ship so special.
has raised more than $250 million in crowdfunded pledges on the promise of fulfilling the space-sim dreams of millions of sci-fi fanatics around the world. Despite being in the alpha stages of development, the game currently features a full-scale solar system, built on bleeding-edge technology, that players can access. It features dozens of ships, including floating super-yachts and crafts that can pull others out of hyperspace.
As the flagship craft of a fictional military manufacturer, the Carrack can hold its own in combat scenarios.That level of intrigue would continue to mount over the next year, while folks like Vehicle Pipeline Director John Crewe attempted to hammer down the specifics of a very complicated beast."It was promised with so many things, and there was so little concept art to validate all those things," said Crew of the Carrack's early days.
Even CIG studio members can't escape the bizarrely beautiful Carrack meme train. In the case of Crewe, there's one fan interaction he will always remember."At CitizenCon 2019 there was a bunch of us on the floor talking to backers, and one of them came forward and said 'I'm really passionate about the Carrack. It's my favorite ship. I live behind the office. If you don't do it justice, something's going to happen.
"They're used to being put on ships with everything provided for them. And for this it was like, we're going to give you these things guys, but you need to start it up now with what we have. And it was a complete switch to the frame of mind on how they had to develop it," he said. With all these snags, Crewe and others grew keenly aware that the Carrack"just wasn't ready. It was all knock ons from the 890. We had envisioned to do it sooner.
"It reminds me of these big sci-fi ships like the Enterprise," Arie said."That they'll be traveling for decades and they'll be in space without having to refuel or, or do anything, to maintain themselves because they can actually have some sort of self self-sustainability, And that excites me the most about the Carrack...I'm going to take it off from the landing pad and never land it again.
Mitauchi agreed, saying multicrew was"the whole reason I backed this game. I didn't want to be alone in my spaceship. I wanted to have friends in there. And I think you're going to see a ton of people doing that now in a productive way," he mused. For Arie, taking flight in the Carrack is all about"the multicrew gameplay and being able to actually explore in the way that it's supposed to be.
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