| ‘Starfield’ makes good on its galactic promises

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| ‘Starfield’ makes good on its galactic promises
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“Starfield,” Bethesda’s vast project of ambition and exploration, is a convincing illusion. And its main story is the studio’s best quest yet.

of scavenging and crafting in service of a power fantasy. Conversations felt linear, the range of outcomes narrow. “Starfield” does not do this. Instead, it is the studio’s best attempt to marry satisfying action game mechanics to an open-ended adventure that responds to player input. The shooting and action feel great, but this game’s biggest challenges pose questions with huge consequence. One questline had me determine the fate of thousands of people. It’s a power fantasy beyond the gun.

find myself in my character’s living room. It’s not possible to fly in orbit around a planet, nor can anyone punch through its atmosphere. “Starfield” is missing a sense of environmental cohesion. The game is also flexible enough to provide a more solitary experience. If a player chooses to land anywhere outside of a planet’s handcrafted points of interest, the game will produce a “tile” of explorable land and populate it with smaller, procedurally generated quests and locations. Each landing site feels as large as a single, past Bethesda game, and the game can create thousands of these instances.

The game’s most astonishing achievement comes after the credits roll. “Starfield” cleverly plays with the concept of the “gameplay loop,” the design philosophy that keeps players returning to a game. The structure of the entire game will begin to unfold, and it encourages you to stay, explore more, or maybe do it all over again.It’s hard not to compare the excitement around “Starfield” to 2020’s “Cyberpunk 2077.

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